Draw of Destiny — Release 0.7

Release 0.7 is all about combat identity and card behavior clarity.

New: Card Color System

Cards are now grouped into three design identities:

  • Black — immediate power at a clear cost
  • White — delayed/uncertain effects with less direct control
  • Gray — planning and stability tools to keep options open

A strong deck uses all three.

Card Updates

  • Seraph’s Embrace (White, updated)
    No longer grants Life instantly. Now adds Life cards to your discard pile for later draw.

  • Devilish Contract (Black, new)
    Gain Life now, pay later via a spawned Payback card.

  • Firecaster (Gray, new)
    Spawns up to 3 flames on creature slots; each grants a Fire Attack card. Fewer free slots = fewer flames. Exhaust.

  • Ashmaker (White, new)
    Plants a delayed explosive card into an enemy deck; it detonates when drawn.

UX Improvements

  • Card movement is now much smoother, powered by a new spring-based motion model.

Previous Post